Monday, 26 March 2012

Speed Paint

Wings


A little speed painting I got bored and messed around with some brush effects to create this.

Saturday, 24 March 2012

The Tree Man


The first stages: I create an outline of the image that will be painted, with a layer mask under the line layer to keep the colour within the inside of the image.




The next stage - Creating and effective background:
My idea of a background consists of something that expresses the character of what it is capable of but not so detailed that it stands out from the original image. I wanted to create a faded forest scenery but came across with this light and distance view that I thought could work well with the character.




Final stages: I mix different variations of brown/wood textures to give the character shape and added highlights to show the structure and form.




The finished piece!
I am fairly happy with the outcome although it kind of steered away from what how I wanted it to look, but I still learnt a few things from producing this painting such as light and positioning and the different effects of colours.

Saturday, 17 March 2012

NIDORINA!


This is a character made by nintendo known as Nidorina, although this is my interpretation of it.

I mixed a bit of the speed painting with my original style of the comic design effect, I worked into it a bit more than I should have although I told myself to stop after about 2 hours. The only real problem I had with this was the original background that was way to textured and detailed, so I decided to change it to this mountain scenery. I'm fairly happy with the outcome.

Friday, 16 March 2012

Gorm and Paper


Don't ask why it just is...

12th March - A still life sketch


A still life of a few things that where at my desk; window, stereo, chocolate and a pen.

Thursday, 15 March 2012

Unity


This is the programme known as unity, it is a game engine that allows to to create and import 3D objects. This is a view of the whole island that I created.



This is a view of the clouds and some of the top terrain.

Wednesday, 14 March 2012

14th February - The Hotel


This is a hotel that I created in 3DS Max, we had 2 reference images to create the sides as well as a quarter view of the whole hotel. The basics of the shape of the hotel is complete whereas further detail could be added.


 12th March - The Scientist
Back View


The idea for the character here was to get used to using UVW unwrap and to add texture to the clothing. I used this hippy and expressive cloth texture for the jacket and a brown thick texture for the sleeves. I also used a jean texture for the trousers. 

Front View


The process involved straightening out all of the mapping so that the texture would fit as accurate as possible.

Tuesday, 13 March 2012

20th February - Folf


This is a little sketch I produced of a wolf/fox standing at the top of a cliffy/baron landscape. The idea here was to create an image that shows the creature at the top of a dangerous landscape to give it the 'powerful' look behind it. I called it 'Folf' cause I couldn't decided whether it was a wolf or a fox. I created this piece with fine liners and Pro Markers.


Pro Marker test:


A little test using the Pro markers on what I find are interesting and deadly creatures. Focus point was structure and highlighting shape around the body.

6th March - 3D Pixel Perspective


I found the basic image, and added a cylinder shape to the image on Photoshop. I firstly did this by creating a cylinder object in 3DS Max, using different camera angles and reflected light I was able to create an object that would fit perspectively well into the image.


7th March - Pixel Robot


This was copied from a reference image for a bit of practise in pixel art.




28th February - Fire Hydrant in a Pixel world


I created a fire hydrant from a source that was given to me by my tutor. I produced the hydrant in pixel art and placed it into a pixel based world to see how well it performs.

Monday, 12 March 2012

26th February - Oil sketches

Portrait - Looking up


The idea here was to create a looking up perspective of someone 'looking up'. I made the chin the main focal point and squashed the face to give a distance approach. The problem I see is that the hair has been brought forward where it should of been brought back... comments?


Laying down - perspective


I felt that a laying down approach to perspective showing the perspective would be a nice change to the stances and portrait sketches. I wasn't that bothered about detail I mainly focused on the body shapes...


The Eye


I used a close up image of a women's eye that I found on the internet. My main focus was to look into mixing different colours together to create form and different effects. I quite like the outcome and found it interesting seeing all the different colours that are used up to make the eye.




26th February - Week 2

A sketch of skulls...


By drawing the simple form of the human skull you can picture how the facial structure could fit onto the bone. Also I like drawing undead creatures :P 


Lab designs


A sneaky preview to the interactive animation I have been working on, I have PSH documents that'll be put up later.

24th February - Orc oil



This is an oil pastel drawing of the orc I had produced, the reason why I chose to use oil pastels is because it forces you to focus on the right type of colours to help show form and shadow. This oil effect is very similar to how the paint works with photoshop. I tend to get put off when trying to paint on photoshop because of a few reasons, one of them is that its on a monitor and not directly hands on, another is the whole changing of layers, opacity etc. I know you change the setting on the tablet to effect the opacity and thickness but isn't quite the same as a real sketch. 

Enough rambling my point is I feel as if you practise on real painty type designs it'll help when producing work on photoshop.


24th February - Orc Character

Orc sketch


This is an orc sketch which helped to guide me through the previously posted orc designs I chose the orc because its a beastly character that mostly is referred to an enemy that isn't much of importance. Its just there to create a nuisance for the hero/heroes which makes it a character that you will see a lot of but not looked at much in the way as an obstacle. Orcs are known to be strong but stupid so carrying big and simple designed weapons would be their choice of weaponry.


The mace


Two words, simple and big. Doesn't need much knowledge just the fact that you hold one end and swing, oh and don't get hit by the other end, it may hurt...
19th February - Week 1
Anatomy


This was a study of a male body structure I copied off the internet. Looking mostly at the posture, the position and the structure of muscles.


Hands


Hands are one of the best tools when looking into how things are drawn they are such a complex shape  that seems impossible to draw without looking at a hand structure. I learnt through drawing in this exercise the form an shape of a hand is very complex and you need to focus on the whole 3D shadow and light to get it right. The right hand used in this design is an imitation of a hand sketch drawn from the internet whereas the left hand is mine drawn from life.


Ninja


A little sketch I made along after the anatomy.
This was a test to see if I had improved when looking at form and proportion, and I'm happy with the result. I feel as if the muscle tone and the structure of the body if very well produced in this piece in comparison to how I used to draw characters.

Saturday, 3 March 2012

The Orc 2 : comic version


The Orc 2 : comic version

This is pretty much the same design and concept as the previous post but in the instant I decided to stick  with the graphic comic design. I have done this as it is my alternate way to design characters and also to compare between the one before and this one. This was something that I really felt had to be done for me to decide what my preference is. Not quite sure yet though :/




  The Orc 2 : comic version

I mostly focus on block colours and layer masking to get the right tones and to keep the colour within the lines which creates a neater outcome.