Thursday 5 March 2015

Anatomy Study - Torso

So after several attempts to create a Golem in Z-Brush, I kept finding I had problems with its anatomy. Even though its non-human it still needs to have certain human characteristics, and its main problems was with its torso (don't want to post a picture as it was very rough). I learnt that I could only produce the basics I.e. the chest and back, because of this I found that I need to look into the whole torso and how all the muscles join and work together.

That's what I did, I did some research and had a good read through a book I own titled "Atlas of Human Anatomy for the Artist" By Stephen Rogers Peck. Whilst using several images as reference I spent several hours in Z-Brush putting together the basic building blocks of its muscle groups. The book itself is an amazing guide to the whole human anatomy that I would suggest it to any artist. I then spent several more hours throughout a few days adding extra bits to give it more details and improve the general structure to the anatomy. The final parts to the piece where creating the flow of the muscle groups which helped me to learn how each muscle connects and works together to create motion. Underneath are the finished results as well as a 360 Render.
Thanks for reading! :)


Wednesday 7 January 2015

Frankenstien Table

This is an asset I created for a game that never managed to take off, however has been put on hold for a possible future use. This started back when I went to a game hack event back in May (2014) in which we created a game where you have to create a frankenstein to assist you through waves of zombie attacks. Originally it was suggested to make the game specific for IOS and Android however we decided we could also make it for PS Vita so I spent a little bit more time and added extra details to it. Modelled it in Maya to get the basic silhouette, then Z-Brush to add details, and then I used X-Normal to render out the AO and the Normal maps. I finalised the piece using DDo which I recently purchased to fix up the textures and rendered it all in Maya.