Wednesday 12 March 2014

Mini Portfolio 12.03.2014


This is a sketch of a current creature I have produced in the beginning process, which is meant to resemble an Alien/Chicken creature. The main features at this current stage was the posture, and the over-exposed chest-cage. The gas mask is there to represent the creature not being able to breath in our atmosphere, and also its a little creepy.


This is a more finalised design of the creature, that shows most of its functionality within the multiple joints of the leg.


This is a finalised design flow of the creature in 3D, starting with the low poly mesh then onto the high poly sculpt in Z-Brush. It then follows onto a re-meshed low poly version with the high poly one baked into it.


This is some environment concept I produced last year for a previous game project that was a 3D side-scroller.


Another environment design I have produced for our current game.


One of my recent sculpts, a creature inspired by having over sized arms and using them instead of its legs to walk upon.



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